This is meant to be a Quick ‘n Dirty guide for tanking the raid. It will only contain things tanks need to worry about, and I won’t list mechanics for healers/DPS.
The information on this page is meant for people playing the Brewmaster spec, since I will mainly focus on how to deal with mechanics as a Brewmaster.
Most of these things can be applied to any other tank, but some (most) mechanics are simply easy to break with a Brewmaster so read at your own risk.
This is written from my own experience and is meant specifically for tanks.
If anything in this guide is incorrect, please contact me on discord and I will improve the guide.
- Garothi Worldbreaker
- Felhounds of Sargeras
- Portal Keeper Hasabel
- Eonar the Life-Binder
- Antoran High Command
- Imonar the Soulhunter
- The Coven of Shivarra
- Argus the Unmaker
Garothi is an immobile boss that stands at the edge of a cliff.
The recommended strategy is to kill the left cannon first, since this will make the encounter a lot easier compared to killing the right cannon first.
- Tank-swap after he casts [Fell Bombardment].
If you are targeted by the spell start walking away across the side of the boss area. When the debuff disappears, you can roll back to the boss.
When you kill one of the weapons on his shoulder he will cast [Eradication].
This damage should be laughable if you have ISB up, so you should be able to stay in melee range without using any cooldown or external.
This fight is not that much different from normal except for a new mechanic. Damage-wise this should still be easy to stagger for a monk.
On Mythic this fight changes a lot (except for tanks), the recommended strategy here is to kill the right cannon first. Cannons do not get destroyed when they are killed they go ‘haywire’ so instead of removing mechanics you are adding mechanics to the fight.
Other than you possibly needing to use [Chi Torpedo] when you get [Fell Bombardment] not much changes for us. Projectiles travel faster than heroic so you might get hit without a speed buff. Garothi will also pull you in while he casts [Eradication]. There is no need to walk against it, just get pulled in and keep ISB up and it should damage you for 20% at most.
Felhounds of Sargeras:
Fellhounds is an encounter that features two bosses. Both have to be tanked away from each other.
The minimal range they need to be apart is 40 yards. If you do not do this, the bosses will have a buff that makes them do twice the damage they normally do.
On normal this fight is as close to Tank ‘n Spank as possible.
Just make sure you have your ISB up as much as you possibly can and face the boss away from the raid.
If you take too much initial damage, you can opt to take the talent [Mystic Vitality] as this fight has a lot of magic damage and does not really need a big cooldown like [Dampen Harm]
This fight sees a large increase in damage for a monk. I strongly advise you to use [Mystic Vitality], since the dangerous damage you will receive is mostly magical.
- [Weight of Darkness] is the new mechanic on heroic, that can target tanks. Whenever a tank gets targeted by this 2 DPS players should stack on the tank to make sure he doesn’t get feared.
- Otherwise make sure you do not take any unnecessary damage. If you see something that might do damage, be sure to move out of it.
This is probably the only fight where you will get chunked hard as a monk, since this is the highest Magic damage fight of the whole raid. If you are still having trouble surviving, you can switch to [High Tolerance] or use a stamina trinket.
Portal Keeper Hasabel:
Hasabel will empower a portal 3 times during the fight. This will happen at the following order at specific remaining HP percentages:
- Red – Vulcanar – 90%
- Green – Lady Dacidion – 60%
- Purple – Lord Eilgar – 30%
Position Hasabel close to the wall so you will have an easier time picking up adds and cleaving them, as well as giving yourself more space to move.
- Tank-swap when a portal has become empowered. Afterwards, let the tank that doesn’t have aggro go inside the portal.
- Swap back when you or your co-tank comes back from the portal.
- Place the boss in such a way that [Collapsing World] does not appear under the currently empowered portal, run out of it when the visual appears.
- Step away from [Felstorm Barrage] as this will still do a lot of damage.
On normal you can just nuke the minibosses as they do not do that much damage, and the DPS you bring with you to the platforms should have sufficient DPS to nuke them quickly.
Other than the damage increase that comes with Heroic, this fight doesn’t change much for tanks.
- Tank-swap on 3-4 stacks of [Reality Tear]. If you are inside an empowered portal do not go back until the mini boss is dead even if your co-tank gets more than 4 stacks.
- [Transport Portal] will spawn imps that do massive damage within 100 yards if they are left alone. Spec into [Leg Sweep] and stun them if your raid lacks CC.
Eonar the Life-Binder:
This boss is quite different from other bosses as you will be playing a sort of tower defence game.
The encounter ends when you have killed enough adds (all enemies you fight are adds). It can end mid-wave, if you defeat enough enemies.
On your minimap a green icon will indicate where the next wave will come from, and the order will be the same every time.
As a tank, your job is to tank the Destructors and interrupt [Artillery Strike]. [Artillery Strike] will damage Eonar, and if Eonar dies the whole raid will ne one-shotted.
You cannot tank the little adds, so just let the DPS handle those.
The order we had before the fight ended:
- Lower + Upper
- Lower + Upper
Heroic features a new type of enemy called Fel-Powered Purifier. These adds need to be tanked, since they will make other adds nearby immune to CC.
Purifiers will cast a frontal cleave from time to time, so you have to tank them away from the raid.
Otherwise, the mechanics are the same as normal.
Antoran High Command:
There are 3 bosses in this fight, but only 1 will be active at all times.
After a while, the current commander will go inside the pod and switch with the next one. They always switch in a clockwise order.
Adds will be spawned throughout the fight. These can be tanked when they are not using bladestorm, you do not need to worry about them, since they should be killed off quickly by the DPS.
Face the boss away from the raid, as all the commanders use [Exploit Weakness]. It is advised to swap at two stacks of the debuff, but you should be able to survive for at least 6 stacks if you have your ISB up.
- The first commander will cast [Entropic Mine]. Make sure you do not walk over those mines, as even in normal they do quite a bit of damage.
- The second commander will cast [Fusillade] 3 times before he goes back into his pod. Stand under the yellow shield when it appears (although you could easily survive if you don’t stand in it if you have ISB up).
- The third commander does not do any noteworthy ability. If you want you could try and see how many stacks of the debuff you can get when this commander is active. Just make sure you keep facing the boss away from the raid, and stand in the yellow shield.
The exact same as on normal, except you should tank-swap on 2 stacks. That way, healers won’t need to heal you constantly.
Imonar the Soulhunter:
This boss consists of 3 phases, and will transition between a phase every time he crosses the bridge to the other platform.
The only mechanic we need to be worried about is swapping the boss at the right time (our swap times are weird since we break every physical damage encounter with stagger)
On each phase you will have a different tank-swap debuff. It is pretty easy to remember on what stacks to swap if you want to play it safe. Below I will list the recommended stacks to tank-swap when using non monk tanks. Feel free to experiment on the amount of stacks in the second phase.
- Phase 1:
[Shock Lance]: Switch somewhere around 4 stacks. It is important to keep this as low as possible since every stack will damage another player for increasing damage. (It would be a shame if DPS players got one-shotted)
- Phase 2:
[Sever]: You can switch on 3 stacks or the moment the stacks expire (around 2 stacks). If you have ISB up this shouldn’t do that much damage, so you could possibly go to 5 stacks without a problem.
- Phase 3:
[Empowered Shock Lance]: Same as phase 1, but the debuff will never expire and remains applied untill you die. You should be able to go to 4 stacks and swap, and after both tanks have 4 stacks swap every 2 additional stacks.
The transition phase is the time when you cross the bridge. The tanks should run ahead of everyone else over the bridge, as traps will be spawned on the bridge. These do damage try to clear a path without triggering many traps, so that your DPS players can cross without taking too much damage.
The fight on heroic is fairly similar to normal, except that when crossing the bridge there will be orbs that roll towards you. These do damage and slow you for 50% be sure to dodge them when possible.
Do not run over the red edge when crossing, as this will put a debuff on you for 1 minute that increases your damage taken.
Kin’garoth is a boss that consists of 2 phases that he will swap between regularly. He is immobile and can only be tanked in phase 1. This boss features a lot of movement. Beware you can roll/torpedo off the edge.
- Tank-swap after each cast of [Forging Strike]. Make sure you don’t stand within 5 yards of anyone else.
- When not tanking try to soak [Diabolic Bomb] as far away from the raid as possible.
- Beware of [Ruiner]. When he casts this he will rotate clockwise or counter-clockwise. This hurts even on normal.
- The boss will not be tankable in this phase.
- Two Fel Reavers will start winding up nuke these as fast as possible. Both tanks should move to a different Fel Reaver.
- After the Fel Reavers activate you will go back into phase 1 with the Fel Reavers that were not killed yet.
This encounter has changes to both phases it now becomes harder for both the tanks and DPS.
- [Diabolic Bomb] spawns 3 orbs instead of 1 or 2. These should be soaked as far away from other people as possible.
- You will have 3 Fel Reavers instead of 2. The Raid Leader should call out which to kill first. Help the DPS with nuking one of the 2 that should be killed.
- All surviving Fel Reavers should be tanked by you and your co-tank when you go back to Phase 1.
Varimathras is probably the shortest encounter of the raid. However, it is one of the harshest on healers and tanks.
Tanks are the only people that have to worry about harsh mechanics as they need to swap more often than you normally would on a boss.
- Tanks should swap ASAP after [Shadow Strike], since it will apply [Misery] to the tank that suffered the shadow damage.
- Stack on top of the other tank, so you do not trigger [Alone in the Darkness]
Stagger pause twice when you get hit with [Shadow Strike] to survive without taking too much damage. The healers should be aware that you need to be topped off before the cast.
Do this by using [Blackout Strike] into [Ironskin Brew]. You need the [Blackout Combo] talent for this.
Varimathras hurts a lot for Brewmasters. For us it is a check to see how well we are able to manage our brews and stagger pausing. I recommend switching to a stamina + versatility trinket this will make you able to survive a bit longer if you make a mistake.
- Do not stack with your co-tank. [Shadow Strike] is now a cleave attack, and you do not want both tanks with [Misery]. However, do not go further away than 8 yards as this will also apply [Misery].
If you have DBM you can type “/range 8” to open a range check with 8 yards. This will help you to see if you are still in range.
The Coven of Shivarra:
Coven consists of 3 bosses, where only 2 bosses will be active at any given time.
Both active bosses need to be tanked 18 yards apart or they will gain [Shivan Pact].
You can use [Tiger’s Lust] on this fight since it will clear the debuff from [Flashfreeze]. This will make the fight considerably easier since you can solo tank Diima. If you decide to do this, make sure you keep swapping if Noura is also active.
I recommend using [Mystic Vitality] as well, since this fight only has a damage profile of 25% physical and the other 75% is magical. The talent ring would probably be a good choice if you are fine with sacrificing DPS, since this will allow you to take 1 or 2 more hits of [Fiery Strike] when the situation calls for it.
- If you start tanking with Noura, tank her away from the raid as she does a cleave ability.
- Swap the two bosses when the tank that is tanking Noura has five stacks of [Fiery Strike].
- When Diima appears she will cast [Flashfreeze] on her current target. Tank-swap on four stacks of this debuff, otherwise the tank won’t be able to move.
The inactive boss will trigger a different ability every 80 seconds. There are 4 abilities that can be triggered.
- Aman’thul: DPS mechanic, do not worry about it.
- Golganneth: Move away from other people.
- Khaz’goroth: Move out of the center of the room (though you should not be in the center to begin with).
- Norgannon: Do not get hit by the circles under the adds. These adds can be Crowd-controlled.
If your raid team does not have enough CC for Norgannon, you can take [Ring of Peace] as a talent and use it to clear a way to move out of the adds. [Paralysis] also works really well to ensure safety, nobody should hit the adds, so it won’t break.
Each of the bosses have an additional ability, but we only have to worry about a few changes.
- Asara will gain [Storm of Darkness] This will deal damage to everyone that is not within a safe zone. The safe zones are medium-sized white circles you need to stand in.
- Diima will use [Orb of Frost] This deals some damage to the whole raid the instant it spawns, and slows you down the closer you are to it.
- Tank-swap on three instead of five stacks of [Fiery Strike]
Just like Kin’garoth this boss will switch between a tankable and non-tankable phase.
In his tankable phase he will use cleave abilities and combo attacks, and in his non-tankable phase he will summon adds.
- Tanks need to stack on each other and face the boss away from the raid.
- Tank-swap at 10 stacks of [Taeshalach’s Reach]. Monks can opt to tank him for more than 10 stacks, but be sure you know your own capabilities.
- When the boss is at 100 energy he will start a combo of 2 different attacks.
- The tank without aggro will move behind the boss. The other tank will tank [Foe Breaker].
- Tank with aggro rotates the boss to face him into the stacked raid. The other tank will rotate with the boss to stay behind him.
- Tank-swap after he finishes [Flame Rend].
- The tank that tanked [Foe Breaker] will now stay behind the boss.
- Repeat this once more and then go back to stacking on each other again while facing the boss away from the raid
Aggramar will spawn 2 big adds which need to be tanked away from each other and away from the smaller adds that spawn.
DPS will nuke the smaller adds before helping with the bigger ones. After this, Aggramar will go back to phase 1.
This is exactly the same as in normal except for add control. This is not a tank mechanic but a mechanic meant for the DPS + RaidLeader.
In Phase 2 the small adds should be CCd so they can reach the boss when the RaidLeader calls for it.
Argus the Unmaker:
Argus is the last boss you will have to kill in the raid. He consists of 4 phases and contains a Lich King phase where everyone will die and then be resurrected.
Tank the boss away from the raid at all times as he will use a cleave spell during the whole encounter.
- Stay out of the black ground [Death Fog] as it will hurt even on normal
- Tank-swap at two stacks of [Sweeping Scythe]. You should be able to take at last five stacks, but swapping at two gives the other tank something to do
- Get into the center of the room as quickly as possible during [Golganneth’s Wrath]. (You should already be since you are a tank!)
- Tank-swap changes to 3 stacks of [Sweeping Scythe]
- If you have the [Avatar of Aggramar] debuff stack together with the other player that has [Soulbomb] away from the raid, until the bomb detonates.
- Avoid the black lanes that are telegraphed on the ground from [Edge of Obliteration]
- Nuke the adds in clockwise order, when not tanking a big add
- The tanks should tank the 2 adds that gets bigger and gain weapons.
- The adds that did not gain a weapon will cast [Cosmic Beacon]. This needs to be interrupted
Phase 4 (Lich King phase):
- Everyone will die due to some amazing visual effects!
- Press the release button when possible to enter the spirit realm, and walk to the green tree.
- Once you are back alive, tank the boss away from the raid just like you did in Phase 2, since the debuff will reset on normal.
Phase 1 and 2 do not see many changes other than damage. If you keep ISB up you should be fine.
- Each tank should tank one of them. Tank the one with the sword in the place he come from. So that he doesn’t buff another add. The add with the daggers can be cleaved safely.
- Interrupted adds will gain [Impending Inevitability] because of this you only want to interrupt [Cosmic Beacon].
- The debuff from the scythe won’t drop off anymore. So there should only be a tank-swap when one of the tanks dies.
- If you start tanking try to die on the 6th scythe and collect the orbs when you respawn.
- All the times after that try to survive as long as possible while tanking the boss to give the other tank time to collect orbs.